Interaction Design Lab

Books
Gay, G. (2009). Context-aware mobile computing: Affordances of space, social awareness, and social influence. San Rafael, CA: Morgan & Claypool.
Gay, G. & Hembrooke, H. (2004). Activity centered design. Cambridge, MA: MIT Press.
2004 - Present
Xia, L., Yuan, Y. C., & Gay, G. (2009). Exploring negative group dynamics. To appear in the Management Communication Quarterly.
Cho, H.& Gay, G. (2009). The effects of communication styles on computer-supported collaborative learning. In M. N. Tsianos and P. Germanakos (eds.). Cognitive and Emotional Processes in Web-based Education: Integrating Human Factors and Personalization. Hershey, PA: IGI Global.
Lee, J., Cho, H., & Gay, G. (2009). Visualizing web traffic data using social network analysis. In H. Schneider and L. M. Humber (eds.) Social Networks: Development, Evaluation and Influence. NY: Nova Science Publishers.
Thom-Santelli, J., Cosley, D. and Gay, G. (2009). What's Mine is Mine: Territoriality in Collaborative Authoring. Proceedings of CHI 2009.
Shami, N.S., Ehrlich, K., Gay, G.K., Hancock, J.T. (2009) Making sense of strangers' expertise from signals in digital artifacts. To appear in Proceedings of the ACM Conference on Human Factors in Computing Systems (CHI 2009), ACM Press. (Acceptance rate: 277/1130 ~ 24.5%)
Leshed, G., Perez, D., Hancock, J. H., Cosley, D., Birnholtz, J., Lee, S., McLeod, P. L., and Gay, G. (2009). Visualizing real-time language-based feedback on teamwork behavior in computer-mediated groups. Proceedings of CHI 2009.
Cosley, D., Baxter, J., Lee, S., Alson, B., Adams, P., Sarabu, C., Nomura, S., Gay, G. (2009). A Tag in the Hand: Supporting Semantic, Social, and Spatial Navigation in Museums. Proceedings of CHI 2009.
Xia, L., Yuan, Y. C., & Gay, G. (2009). Why don't we like to work with them? Personality, adversarial network and performance in project groups. Management Communication Quarterly.
McComas, K. A., Yang, Z., Gay, G. K., Leonard, J. P., Dannenberg, A. J., & Dillon, H. (2008). Individuals' willingness to talk to doctors about clinical trial enrollment. Journal of Health Communication, Vol. 15, Issue 1.
Stefanone, M., Hancock, J., Gay, G., Davidson, B.D., & Ingraffea, T. (2008). Personality characteristics and media preferences of central actors in emergent social networks. Journal of Group Processes and Intergroup Relations.
Cosley, D., Lewenstein, J., Herman, A., Holloway, J., Baxter, J., Nomura, S., Boehner, K., and Gay, G. (2008). ArtLinks: Fostering Social Awareness and Reflection in Museums. CHI 2008: 403-412.
Stefanone, M. A. and Gay, G. (2008) 'Structural reproduction of social networks in computer-mediated communication forums', Behaviour & Information Technology, 27:2, 97 -106.
Thom-Santelli, J., Cosley, D. & Gay, G. (2008). It is My Baby: Expressing Territoriality in Wikipedia. Poster presented at CSCW 2008.
Nomura, S., Birnholtz, J.P., Rieger, O., Leshed, G., Trumbull, D., & Gay, G. (2008). Cutting into collaboration: understanding coordination in distributed and interdisciplinary medical research. CSCW 2008: 427-436
Lorigo, L., Haridasan, M., Brynjarsdottir, H., Xia, L., Joachims, T., Gay, G., Granka, L. A., Pellacini, F., & Pan, B. (2008). Eye tracking and online search: Lessons learned and challenges ahead. JASIST 59(7): 1041-1052
Wesler, H.T., Cosley, D., Kossinets, G., Lin, A., Dokshin, F., Gay, G., and Smith, M., (2008). Finding Social Roles in Wikipedia. Proc ASA 2008.
Cosley, D., Baxter, J., Lee, S., Alson, B., Adams, P., Sarabu, C., Nomura, S., Gay, G (In Submission). A Tag in the Hand: Supporting Semantic, Social, and Spatial Navigation in Museums. Submitted to CHI 2009.
Pollak, J. P., Adams, P., Gay, G. (In Submission). Aurora: A Mobile Platform for Evaluating Emotion Sharing. Proceedings of CHI 2009.
Wesler, H.T., Cosley, D., Kossinets, G., Lin, A., Dokshin, F., Gay, G., and Smith, M., (2008). Finding Social Roles in Wikipedia. Proc ASA 2008.
Cosley, D., Lewenstein, J., Herman, A., Holloway, J., Baxter, J., Nomura, S., Boehner, K., and Gay, G. (2008). ArtLinks: Fostering Social Awareness and Reflection in Museums. CHI 2008, Florence, Italy.
Cho, H. C., Gay, G., Davidson, B. D., and Ingraffea, A., (2007). Communication Styles, Social Networks, and Learning Performance in a CSCL. Journal of Computers and Education, Vol. 49, No. 2, pp. 309-329.
Joachims, T., Granka, L., Pan, B., Hembrooke, H., Radlinski, F., & Gay, G. (2007). Evaluating the Accuracy of Implicit Feedback from Clicks and Query Reformulations in Web Search. ACM Transactions on Information Systems (TOIS), 25( 2).
Leshed, G., Hancock, J., Cosley, D., McLeod, P., Gay G. (2007). Feedback for Guiding Reflection on Teamwork Practices. GROUP Proceedings, Conference, Sanibel Island, FL., November.
Pai, S., Kuryloski, P., Yip, H., Yennamandra, S., Wicker, S., Boehner, K., & Gay, G. (2007). Networks of Sensors in Public Spaces: Combining Technology With Art. In the IEEE International Symposium on Ubiquitous Computing and Intelligence (IEEE UCI’07). Niagara Falls, Ontario, Canada.
Pan, B., Hembrooke, H., Joachims, T., Lorigo, L., Gay, G., and Granka, L., (April 2007). In Google We Trust: Users Evaluations of Google Results. Journal of Computer-Mediated Communication, 2(3), article 3.
Shami, N.S., Yuan, Y.C., Cosley, D., Xia, L., Gay, G. (2007). That’s what Friends are for: Facilitating ‘Who Knows What’ Across Group Boundaries. GROUP Proceedings, Sanibel Island, FL.
Sengers, P., Boehner, K., Mateas, M., Gay, G. (2007). Disenchantment of Affect. Journal of Personal and Ubiquitous Computing.
Available at: http://www.springerlink.com/content/2528k2m111g32002.
Stefanone, M., & Gay, G. (2007). Structural Reproduction of Social Networks in Computer-Mediated Communication Forums. Journal of Behavior and Information Technology. 13(1).
Thom-Santellie, J., Ainslie, A., & Gay, G. (2007). Location, location, location: A study of bluejacking practices. CHI Extended Abstracts 2007: 2693-2698.
Xia, L., Shami, N.S., Yuan, Y., and Gay, G. (2007). The Impact of Negative Relations on Performance and Satisfaction in Group Work. PROCEEDINGS OF the Hawaii International Conference on Systems Sciences (HICSS-40 '07), Hawaii, USA, pp. 246-258.
Granka, L., Hembrooke, H., and Gay, G. (2006). Location location location: Viewing patterns on WWW pages. ETRA 2006, 43.
Hembrooke, H., Feusner, M., and Gay, G. (2006). Averaging scan patterns and what they can tell us. ETRA 2006, 41.
Lorigo, L., Pan, B., Hembrooke, H., Joachims, T., Granka, L., and Gay, G. (2006). The influence of task and gender on search and evaluation behovior using Google. Information Processing and Management, 42(4), 1123-1131.
Pan, B., Gay, G., Saylor, J., and Hembrooke, H. (2006). One digital library, two undergraduate classes, and four learning modules: Uses of a digital library in classrooms. Journal of the American Society for Information Science and Technology, 57(10), 1315-1325.
Lorigo, L., Pan, B., Hembrooke, H., Joachims, T., & Gay, G. (2006). How users Google: User, task and sequence patterns. Information Processing and Management.
Yuan, Y. C., & Gay, G. (2006). Homophily of network ties, and bonding and bridging social capital in distributed teams. Journal of Computer-Mediated Communication, 11(4), article 9. http://jcmc.indiana.edu/vol11/issue4/yuan.html.
Yuan, Y., Gay, G., and Hembrooke, H. (2006). Focused Activities and the Development of Social Capital in a Distributed Learning Community. Information Society, 22(1), 25-39.
Pan, B., Gay, G., & Saylor, J. (2006). Learning objects in classrooms. Alex Koohang & Keith Harman, Eds., Learning Object Applications & Future Directions. Informing Science Institute.
Boehner, K., Sengers, P., Medinskiy, Y., & Gay, G. (2005). Opening the frame of the art museum: technology between art and tool. Digital Arts and Culture.
Boehner, K., Gay, G., & Hembrooke, H. (2005). Designing for a Sense of Place: Imprints of Presence. For the Creating a Sense of Presence in Hybrid Spaces Panel at the 11th International Conference on Human Computer Interaction, July 22-27, Las Vegas, NV, USA.
Cho, H. C., Lee, J-S., Stefanone, M., Gay, G., Davidson, B. D., & Ingraffea, A. I., (2005). Development of Computer-Supported Collaborative Social Networks in an Online Learning Community. Behavior and Information Technology, 24 (6), 435-447.
Boehner, K., Thom-Santelli, J., Zoss, A., Gay, G., Hall, J., and Barrett, T. (2005). Imprints in the Museum: Social Navigation for Participatory Expression. Extended Abstract ICA 2005. New York City, NY. ACM Press.
Boehner, K., Sengers, P., & Gay, G. (2005). Affective presence in museums: Ambient systems for creative expression. Journal of Digital Creativity, 16(2), 79-89.
Hembrooke, H., Granka, L., Gay, G.K., and Liddy, E. (2005). The Effects of Expertise and Feedback on Search Term Selection and Subsequent Learning. Journal of the American Society for Information Science and Technology, 56(8), 861-872.
Walther, J., Gay, G., and Hancock, J. (2005). How do communication and technology researchers study the Internet. Journal of Communication, 55(3), 632-657.
Boehner, K., Gay, G., and Larkin, C. (2005). Drawing Evaluation into Design for Mobile Computing: A Case Study of the Renwick Gallery’s Handheld Education Project. Journal of Digital Libraries, Special Issue on Digital Museums, 5(3), pp. 219-230.
Cho, H. C., Lee, J. L., Stefanone, M., & Gay, G. (2004). Development of Computer-Supported Collaborative Social Networks in an Online Learning Community. Behavior and Information Technology, 24(6), pp. 435-447.
Pan, B., Hembrooke, H., Gay, G., Granka, G., Feusner, M., and Newman, J. (2004). The determinants of web page viewing behavior: An eye tracking study. In S.N. Spencer (Ed.), Proceedings of Eye Tracking Research & Applications, New York: ACM SIGGRAPH.
Sengers, P., Kaye, J. J., Boehner, K., Fairbank, J., Gay, G., Medynskiy, E., Wyche, S. (2004). Culturally embedded computing. IEEE Pervasive Computing, Special Issue on Art, Design and Entertainment in Pervasive Environments, 3, (1), 14-22.
1993 - 2003
Lee, J., Cho, H., Gay, G., Davidson, B., and Ingraffea, A. (2003). Technology Acceptance and Social Networking in Distance Learning. Educational Technology & Society, 6(2), 50-61.
Available at: http://ifets.ieee.org/periodical/6-2/6.html.
Davidson, B.D., Dannenhoffer, J.F., Gay, G., Ingraffea, A., Jones, S., Lee, J-S., Stefanone, M., and Zehnder, A (2003). On the Use of Advanced IT Tools to Facilitate Effective Geographically Distributed Student Design Teams, Proceedings of the 2003 ASEE Annual Conference, Nashville TN, June 2003.
Hembrooke, H., Gay, G., (2003). The Lecture and the Laptop: Multitasking in wireless learning environments. Journal of Computing in Higher Education, 15(1), 46-65.
Liddy, L., Gay, G., Allen, E., Hembrooke, H., Finneran, T., Granka, L. (2003). MetaTest: Evaluation of metadata from generation to use. Proceedings of the Joint Conference on Digital Libraries.
Mentis, H. M. & Gay, G. K. (2003). User recalled occurrences of usability errors: Implications on the user experience. CHI 2003 Extended Abstracts, on Human Factors in Computing Systems, 434-436.
Davidson, B.D., Davidson, R., Gay, G., Ingraffea, A., Miller, M., Nozick, L., Zehnder, A., Sheckler, R., and Rath, C., (2002). Collaborative Distance Design of Aerospace Structures, Proceedings of the 32nd ASEE/IEEE Frontiers in Education Conference, Session F4F, Boston, MA, November 2002.
Davidson, B.D., Davidson, R., Gay, G., Ingraffea, A., Miller, M., Nozick, L., Zehnder, A., Sheckler, R., Rath, C., (2002). Distance Design Collaboration Through Advanced Interactive Discovery Environment, Proceedings of the 2002 ASEE Annual Conference & Exposition, Session 1302, Montreal, Quebec, Canada, June 2002.
Burrell, J., Gay, G., Kubo, K., & Farina, N. (2002). Context-aware computing: A test case. In G. Borriello, L.E. Holmquist (Eds), The Fourth International Conference on Ubiquitous Computing (UBICOMP02), 2498, 1-15.
Burrell, J., Gay, G. (2002). E-Graffiti: Evaluating real-world use of a context-aware system. Interacting With Computers: Special Issue on Universal Usability, 14(4), 301-312.
Cho, H., Stefanone, M., Gay, G. (2002). Social information sharing in a CSCL community. In G. Stahl (Ed.), Proceedings of the 2002 CSCL ,43-50.
Gay, G., & Hembrooke H. (2002). Browsing behaviors in wireless learning networks. Proceedings of the 35th Annual International Conference on System Science (HICSS02), 9, 34-43.
Mentis, H. M. & Gay, G. K. (2002). Using TouchPad pressure to detect negative affect. Proceedings of the Fourth IEEE International Conference on Multimodal Interfaces (ICMI02), 406-410.
Burrell, J., & Gay, G. (2001). Collectively defining context in a mobile, networked computing environment. Proceedings of CHI 2001 Extended Abstracts.
Gay, G. (2001). Co-construction of digital museums. Spectra, 28(1), 12-14.
Gay, G., Stefanone, M., Grace-Martin, M., Hembrooke, H. (2001). The effects of wireless computing in collaborative learning environments. International Journal of Human-Computer Interaction, 13(2), 257-276.
Grace-Martin, M., Gay, G. (2001) Web Browsing, Mobile Computing and Academic Performance. Special Issue on Curriculum, Instruction, Learning and the Internet. IEEE and International Forum of Educational Technology & Society,4(3), 95-105.
Available at: http://ifets.ieee.org/periodical/vol_3_2001/grace_martin.html
Bennington, T., & Gay, G. (2000) Mediated perception and expression: Contributions of phenomenological film theory approach. Journal of Computer-Mediated Communication: 5(4).
Burrell, J., Treadwell, P., & Gay, G.K. (2000). Designing for Context: Usability in a Ubiquitous Environment. Proceedings of the Conference on Universal Usability 2000, pp. 80-84.
Jones, M.L.W., Rieger, R.H., Treadwell, P., & Gay, G.K. (2000). Live From the Stacks: User Feedback on Mobile Computers and Wireless Tools for Library Patrons. Proceedings of ACM Conference on Digital
Libraries, San Antonio, TX, June 2000.
Jones, L.W., Gay, G., & Rieger, Robert (1999). Project Soup: Comparing Evaluations of Digital Collection Efforts. D-Lib Magazine, 5 (11).
Available at: http://ww.dlib.org/dlib/november99/11jones.html.
Gay, G., Sturgill, A., Martin, W., & Huttenlocher, D. (1999). Document-centered peer collaborations: An exploration of the educational uses of networked communication technologies. Journal of Computer-Mediated Communication 4 (3). M. McLaughlin & S. Rafaeli (Eds.).
Available: http://www.ascusc.org/jcmc
Gay, G., Rieger, R., & Martin, W. (1999). Designing across disciplines: Negotiating collaborator interests in a digital museum project. In Proceedings of the International Cultural Heritage Informatics Meeting, Washington, DC.
Sturgill, A., Gay, G., & Martin, W. (1999). Surviving technology: A study of student use of computer-mediated communication to support technology education. International Journal of Educational Telecommunications.
Martin, W., Gay, G., Rieger, R., & Korf, N. (1999). GDM use interface design. In Sugita, S., Hong, J-K., Reeve, J. and Gay, G. (Eds.). Senri Ethnological Report, Global Digital Museum for Museum Education on the Internet. Osaka, Japan: National Museum of Ethnology.
Gay, G., Rieger, R., & Martin, W. (1999). Global digital museum prototype evaluation. In Senri Ethnological Report, Global Digital Museum for Museum Education on the Internet. Osaka, Japan: National Museum of Ethnology.
Gay, G. (1999). Discussion on future directions of global digital museum: Museum and GUI. In Sugita, S., Hong, J-K., Reeve, J. and Gay, G. (Eds.). Senri Ethnological Report, Global Digital Museum for Museum Education on the Internet. Osaka, Japan: National Museum of Ethnology.
Gay, G. (1999). Virtual museums: Culture on tap. IBM Think Research.